Tuesday, August 7, 2012
Saturday, July 7, 2012
Anthology - Trine v1.15 (2009-2011/MULTi2/Repack by RG Origami)
Anthology - Trine v1.15 (2009-2011/MULTi2/Repack by RG Origami)
| 1.73 GB
Year: 2009-2011 | PC | Eng Rus | Developer: Frozenbyte | Publisher: Akella
Genre: Arcade (Platform) / Logic / 3D
Year: 2009-2011 | PC | Eng Rus | Developer: Frozenbyte | Publisher: Akella
Genre: Arcade (Platform) / Logic / 3D
Trine - game in the genre of platforming and puzzles, in which the player to complete a level, will have to control three different characters. Between characters and objects sold at full physical interaction. The player can control the knight Pontius (melee attack), a thief Zoya (attack distance) and the wizard Amadeus (non-combat character who can cast spells on different objects) .
Trine:
Trine will take you to the fantasy world, where the brave knight Pontius, amazing magician Amadeus and the mysterious thief Zoya will save the world from evil forces. But this is not so simply because they are connected by invisible threads with mystical Trine. Each of the characters are unique abilities and tactics that help them fight the army of the dead and ingenious inventions. A player is given the opportunity at any time to switch between characters to without any problems arising in the way of puzzles.Trine 2:
Brave knight Pontius, the wise magician Amadeus and cunning thief Zoya go to great campaign to save the fragile balance of peace. They are waiting for a wonderful magical world, painted with rainbow colors, populated by the bizarre plants and vicious enemies. Manage fire, water and air to cope withobstacles, moving rocks and bend a giant mushrooms to open a path. Each of the three brave friends is strong in its own way, and only together they will cope with any treacherous traps and pitfalls along the way. Welcome to the story!
SYSTEM REQUIREMENTS:
v Operating system: Windows XP / Vista / 7;
v Processor: Intel Pentium Dual Core 2 GHz;
v Memory: 1 GB;
v Video: 256 MB of video memory and support shader 3.0 (ATi Radeon HD 2400 / NVIDIA GeForce 7600) ;
v Sound Card: Sound device compatible with DirectX ®;
v Free Hard Disk Space: 1.5 GB
Medal Of Honor 2010 Repack @ Only By THE RAIN (PC/ENG/2010)
Medal Of Honor 2010 Repack @ Only By THE RAIN (PC/ENG/2010)
English | Platform: Wii | Release: October 12, 2010 | Publisher: Electronic Arts | Developer:
Danger Close, DICE (Digital Illusions CE) | 1.90 GB
Genre: FPS
Operating directly under the National Command Authority, a relatively unknown entity of handpicked warriors are called on when the mission must not fail. They are the Tier 1 Operators.
Over 2 million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a plane of existence above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor is inspired by and has been developed with Tier 1 Operators from this elite community. Players will step into the boots of these warriors and apply their unique skill sets to a new enemy in the most unforgiving and hostile battlefield conditions of present day Afghanistan.
There is a new enemy. There is a new war. There is a new warrior. He is Tier 1.
System requirements
Pentium D 3.2 GHz,
2 GB RAM,
graphic card 256 MB,
GeForce 7800 GT or better,
9 GB HDD,
Windows XP/Vista/7
Install Notes :-
1. first Install FreeArc-0.666
2. after Extract game Medal Of Honor by freearc in desktop
3. when extraction finish then open medal of honor folder
4. after open MOHAGame Folder
5. now click on Globe Converter.exe
6. and wait 15-20min.
7. when decompressing finish
8. then open Binaries folder
9. and Click on moh.exe AND PLAY GAME
10. AND INJOY
Spec Ops: The Line
Spec Ops: The Line unfolds within the destroyed opulence of Dubai. Once the playground for the world’s wealthiest elite, Dubai has fallen victim to a series of cataclysmic sandstorms. The city’s ultramodern architecture lies half-buried under millions of tons of sand. The very sand that blankets the city plays amarquee role in altering combat situations and serves as a powerful but unpredictable force that will both help and hinder players throughout the course of the game.
While most people have fled the now-barren wasteland before the sandstorms swept through, U.S. Army Colonel John Konrad and his loyal squad remained behind to protect those incapable of escape. Unable to reach anyone in Dubai after the storm hit, the U.S. Army feared Konrad and his team dead until they picked up a weak distress signal and launched a rescue operation. As U.S. Army Captain Martin Walker, you and your elite Delta Force team are sent to infiltrate the treacherous region to bring Konrad home. Players will experience “The Line”, that razor’s edge known only to men who deal in war. It is the line they cross when death and duty become one and the same. It is the end — of self and sanity — when their duty is done and only they remain.
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While most people have fled the now-barren wasteland before the sandstorms swept through, U.S. Army Colonel John Konrad and his loyal squad remained behind to protect those incapable of escape. Unable to reach anyone in Dubai after the storm hit, the U.S. Army feared Konrad and his team dead until they picked up a weak distress signal and launched a rescue operation. As U.S. Army Captain Martin Walker, you and your elite Delta Force team are sent to infiltrate the treacherous region to bring Konrad home. Players will experience “The Line”, that razor’s edge known only to men who deal in war. It is the line they cross when death and duty become one and the same. It is the end — of self and sanity — when their duty is done and only they remain.
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Taxi Challenge Berlin
Taxi Challenge Berlin
PC game | Genre: Racing | 128 MB
Dynamic racing simulator with elements of brick-busting action. You - taxi driver, who had long hated the bosses want to send to a pension. In order to maintain "in the saddle" and prove that inexperienced youngsters will not do you any title of the best taxi driver of the city. Do a lot of exciting missions to transport passengers and earnings whimsical coin. Enjoy the fun yelling and animated pedestrians and entangled in all the rights nesites to the cherished title of the best cab. Vivid graphics, meticulously recreated metropolis, rich gameplay and a wonderful озвучка will give you unforgettable experiences behind the wheel of your own taxi.
System requirements:
-Windows 95/98/Me/XP/2000/Vista
-Pentium III 800 Mhz
-256 Mb RAM, 32 Mb 3D Video
-8-x up to 32 CD-ROM
-Sound Card
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Saturday, June 2, 2012
Commandos 2
Commandos 2: Beyond the Call of Duty
Beyond the Call of Duty ends up feeling like a shadow of its former self, being both shorter and more frustrating than the original.
Just about every good game gets an expansion pack or a sequel, not just because it's profitable, but because it's easy. The good idea's already there, and the existing technology can be recycled to make a game that feels comfortably familiar but with new and exciting content. Recent expansion packs like Starcraft: Brood War, as well as sequels like Myth II and Fallout 2, all bettered their predecessors. But Commandos: Beyond the Call of Duty, a standalone expansion to Behind Enemy Lines, ends up feeling like a shadow of its former self, being both shorter and more frustrating than the original.
The original Commandos was a surprise hit. It cleverly combined strategy, puzzle, and action elements with great graphics and an all-too-apt subject matter, and while there was some debate over just what kind of game it was trying to be, most found its demand for planning and precision to be both unusual and exciting.
At a glance, Commandos: Beyond the Call of Duty is more of the same, with a few new bells and whistles. But the fact is, you can have too much of a good thing. The original Commandos was a great game because each member of the squad was highly specialized. A couple of them, the Green Beret and the spy, ended up doing most of the work, but that was OK, because the others like the marine and the sapper got their moments in the spotlight. In Beyond the Call of Duty, though, each character gains the ability to throw a stone or toss a pack of cigarettes as a means of distracting the unassuming enemy. Likewise, every commando can now force a captured nazi to do his bidding, so long as the hostage remains within the range of the commando's sidearm. The hostage can be used to distract his comrades, so that one of your squad can sneak past or sneak in for the kill. These new abilities are fairly interesting, but the fact that every commando has them clouds the sense that your soldiers are working as unique and complementary components of some perfectly tuned machine. The commandos' roles become less clear, and with that, some of the game's appeal slips away.
It also doesn't help that the game is even more difficult than the first. It's tempting to justify the excessive difficulty by the fact that the game contains only eight missions (the original had more than twice as many), but that would be a solution to the wrong problem. Besides, nobody complained that the original Commandos was too easy - all of its missions were difficult, though some were far more difficult than others. Nevertheless, all its missions could eventually be completed so long as you were patient, and the game didn't get too frustrating because each mission could be reduced to a series of smaller situations, and you'd rarely get stuck at any one point for too long. On the other hand, Beyond the Call of Duty starts out frustrating and just stays there. These missions don't just seem difficult, but downright unfair. In the first mission, if you don't save a sniper rifle round until the very last point, you probably won't be able to clear the minefield and escape; and there's no real way to anticipate this eventuality, so if somebody didn't warn you, you'd end up having to restart.
At other times, there are so many enemy troops patrolling an area that it doesn't seem like there's an appropriate way of resolving the situation. You'll wonder what would happen if maybe you threw the cigarettes, the stone, and used the decoy all at the same time, while a hostage distracted everybody.... But unfortunately, much like the first game, Beyond the Call of Duty's interface doesn't easily lend itself to multitasking, since the commandos are slow to respond and need to be micromanaged. You absolutely must coordinate your troops in this game, but it isn't any easier than before, no thanks to the fact that all the keyboard hotkeys were shifted around. (While the new layout is a little more logical than the original's, it's inexplicable why the designers didn't just let you customize the keyboard layout.) So the control feels more cumbersome than before, since you need especially impeccable timing and coordination, but the interface won't allow it. And even when you finally get through a mission, you won't feel very good about it since you won't be able to shake the feeling that you've figured out something the designers didn't expect you to. The original Commandos was satisfying because its puzzle-like situations had specific solutions. These missions feel clumsier by comparison, requiring at least as much luck as finesse, although the maps themselves all look distinctly beautiful.
On the other hand, maybe the problem is the awful new voice-acting. The original Commandos had a problem with repetitive speech, and that problem lingers in Beyond the Call of Duty. Only now, not only does every one of your troops say the same thing over and over, but every last one of them sounds ridiculous. At least there's good musical accompaniment during each mission, of the appropriate symphonic military variety. Meanwhile, the game's packaging gives top billing to a new female commando "seductress," whose inclusion raises numerous concerns, not the least of which is the fact that she is touted as a key feature yet doesn't even play a significant role in the game.
In spite of everything, it's inaccurate to say that Beyond the Call of Duty is far worse than the original. If anything, the two games are difficult to distinguish, so fans of the original will enjoy Beyond the Call of Duty because of its inherent similarity to its predecessor. And to be fair, there are certain subtle new twists to this game that add strategic depth, such as the spy's ability to wear several types of uniforms. But at the same time, most of the subtle changes have adverse effects and make Beyond the Call of Duty feel like more of the same in the worst kind of way.
Codes
During Gameplay type gonzoopera then enter the following code:
CHEAT Effect
Ctrl + F9 Debug Info
Ctrl + Shift + X Destroy Everything
Shift + E Edit Mission
Ctrl + L Invincibility
Ctrl + I Invisibility
Alt + I Picte Interface
Shift + X Pointer on Selected Commandos
Ctrl + Shift + N Skip Current Mission
F9 Terrain Info
Shift + V User Traces
Shift + F1 View Video Mode 1
Shift + F2 View Video Mode 2
Shift + F3 View Video Mode 3
Shift + F4 View Video Mode 4
Alt + Shift + L Write Info in "memlin.dat"
Mission Passwords
PASSWORD Effect
H239Z 01 - The Ashphalt Jungle
IR291 02 - Dropped Out of The Sky
NGAY7 03 - Thor's Hammer
6S5TL 04 - Guess Who's Coming Tonight
VND2R 05 - Eagles Nest
BUK2L 06 - The Great Escape
LL42X 07 - Dangerous Friendships
Processor= 733MHz
RAM= 128MB
Graphics= 32MB
Password= temi-x.blogspot.com
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WatchMen - The End is Nigh 2 PC Game Full Version
The End Is Nigh serves up light beat-'em-up fare with a Watchmen flavor. Those hungry for anything substantial will be disappointed.
With all the critical acclaim for the Watchmen comic series and all the hype surrounding the new movie adaptation, it's possible that folks might have certain expectations for the new video game set in the same universe. However, if you are hoping to find some of the comic's depth and maturity here, or are looking forward to reliving your favorite scenes from the movie, you will be sorely disappointed. Watchmen: The End Is Nigh is a shallow beat-'em-up game set years before the events of the comic. Its narrow scope may disappoint some, and the Watchmen veneer isn't very deep. Yet thanks to lively, brutal combat and impressive visuals, Watchmen: The End Is Nigh is a fun, fist-flinging romp for the few hours that it lasts. The $20 price tag is a steep one, but for anyone who enjoys a good old-fashioned beat-'em-up, The End Is Nigh delivers.
Rorschach is surprisingly agile in that outfit.
Pretty much all you do for the entire game is beat up bad guys, and the combat is good enough to stay fun throughout. Whether you're playing as Rorschach or Nite Owl (the only two playable characters), the fundamentals are simple: light attack, heavy attack, block, and throw. Peppering your opponent with attacks works well, and there are some nice animation touches that make even this basic combat enjoyable. Throwing enemies is particularly delightful, whether it be into a crowd, off of a ledge, or into a wall. As you progress, you'll encounter tougher enemies that block your basic attacks, so you have to use the various combos you learn along the way in order to stun them or knock them down. These combos add new animations to the mix and are generally a bit nastier than your normal attacks. However, the best animations are the finishers, which you activate by matching the button prompt that appears over the head of a weakened enemy. The camera zooms in during these brutal flurries, allowing you to appreciate every blow. While Nite Owl's no slouch, Rorschach is the clear standout here: his finishers are so manic and so vicious that you can't help but cringe and cackle with delight as he just keeps hitting a guy who is clearly unconscious.
Basic attacks, combos, throws, and finishers make up the bulk of your fighting move set, but Rorschach and Nite Owl have a few other tricks up their sleeves. They can each counterattack easily, disarming any armed opponents and positioning themselves for a strike. Rorschach will even hold onto these weapons, and his brutal finishers get even nastier when there is a crowbar involved, though watching him wield a knife like a bludgeon is a bit silly. Each hero also has two special attacks that drain energy from a meter in the corner of the screen. Rorschach can do a short bull rush or freak out and do more damage for a short period of time. Nite Owl's grenade stuns anyone nearby, and he can use the electric charge in his suit to zap a large radius of foes.
As you fight your way through the rough areas of town, you'll encounter a few different breeds of thug and lowlife, some tougher than others. It's easy to die if you get yourself surrounded and try to punch your way out, but judicious use of counterattacks and special moves should be enough to get you out of any tight situation. There are throwaway actions here and there, like lever-pulling or valve-turning, and an oddly tricky lock-picking minigame that seems a bit out of place in a game that's all about brute force. Despite these extraneous tasks, a creeping sense of repetition looms over The End Is Nigh, and it's possible you'll grow weary of pounding your way through wave after wave of goons. Though the game mixes up your enemies' fighting styles in order to make you use your entire arsenal, the action can often teeter on the edge of button-mashing boredom. Those inclined to revel in the perverse joy of cracking skulls will be able to keep repetition at bay, but the relatively simple gameplay will quickly wear thin for others.
Yes, that is about to happen.
For all its merits, the combat wouldn't be nearly as fun if it wasn't paired with top-notch graphics. The sharp character models are fashioned after the movie costumes, and the smooth, realistic animations make the action exciting and extremely satisfying. You'll chuckle when Rorschach jams his hands in his overcoat immediately after furiously maiming an entire biker gang, and both he and Nite Owl pack a wickedly pleasing punch. There are occasional physics-based oddities, especially when throwing your enemies, but the animation is still consistently impressive. The detailed environments provide a rich setting for your beatdowns, and stark lights and deep shadows (occasionally too deep) create a dramatic look. The quasi-animated cutscenes provide a few pages' worth of story across the six chapters of the game, and the sinister machinations at work fit nicely into the Watchmen universe.
Though you can have some split-screen fun with a friend, it's baffling that there is no online cooperative mode. That would have made the $20 price tag a little easier to swallow, but as it stands the price feels a bit greedy. Those inclined to tire of repetitive gameplay will find the price of entry too high, but there is some value here. The impressively animated combat is fun and brutal, and the sumptuous environments provide the perfect pugilistic playground. The many unlockable combos and achievements provide some replay incentive, and the combat is surprisingly fun to come back to even after you've beaten the game. Though it may be shallow, overpriced, and likely to disappoint anyone hoping for more weighty fare, Watchmen: The End Is Nigh is ultimately a simple, well-crafted game that will please those looking to dish out some good old-fashioned beatdowns.
Processor=1.8GHz
RAM= 1GB
Graphics=128MB
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