Games
Tuesday, March 26, 2013
Sunday, November 4, 2012
X Men The Official Game Free Download Full Version
X-Men The Official Game is officially a lame action game cash in on the upcoming movie. The lousy movie licensed game genre claims another victim in X-Men The Official Game. Based loosely in between the stories of the second and third films, X-Men is a completely unremarkable beat'em up (with a few boilerplate shooter elements tossed into the mix) that feels just haphazard enough to likely have been rushed through development to get it onto store shelves ahead of the film. It's not that it's entirely broken, mind you, but X-Men's missions are entirely generic and devoid of captivating content, and there are enough annoying little glitches and other obnoxious things prevalent throughout to give the game that thrown together feel.
The X-Men are back! Well a select few of them, anyway.
www.muhammadniaz.blogspot.com X-Men seems to follow the basic plot concepts of the X-Men movies, but it centers its focus around three of the heroes: Wolverine, Nightcrawler, and Iceman. Whether this was a deliberate choice, or a direct response to which of the film's actors Activision could actually get to reprise their roles for the game (Hugh Jackman, Alan Cumming, and Shawn Ashmore are indeed in the game), we'll likely never know, but Nightcrawler's inclusion is specifcally to explain why he's not in the new movie. For what it's worth, Jackman, Cumming, and Ashmore all do serviceable jobs voicing the characters, as does Patrick Stewart, who returns to voice act Professor X. Unfortunately, the remaining cast is mostly made up of soundalikes, and none of them are particularly good.
By centering on these three characters and setting up the mission structure as the game does, you're left with a fairly disjointed sense of where the story is going. For instance, early on in the game, all three characters go through quick training sequences to get you familiar with how they work. The next mission is a return to Alkali Lake (the site of Jean Grey's tragic demise at the end of the second film) to recapture parts of the Cerebro machine taken by General Stryker. You start off as Nightcrawler, and are given the option later on to play either as Wolverine or Nightcrawler for another section. Once you've made your pick, you're stuck with that character for the duration of his missions during this chapter (which can go up to around three or four in a row, at times). Only after you've completed it can you switch over to the other available character. Not to mention that Iceman just disappears during this whole section and we don't join up with him until significantly later, in a completely new scenario that's given next to no plot exposition. It's not that a game of this type has to be some kind of brilliant work of fiction to succeed, but X-Men tells its story in such a perplexing and disconcerting way that it's difficult to care much about what's going on.
Each of the three playable characters fights a little differently from the other. Wolverine obviously has his Adamantium claws, as well as a rage ability that gives him some particularly brutal moves; Nightcrawler can teleport to any area within his visual range, as well as use his teleporting abilities in combat to pull off more acrobatic moves and transport himself to a "shadow realm" to regenerate his health (an ability we're not sure he ever had before this game); and finally, Iceman perpetually rides on an icy surfboard, flying through the air while shooting his ice beam and ice projectiles, and inexplicably regenerating his health (an ability we're positive he didn't have before this game). The Iceman missions are almost more like rail shooters, since you're near-constantly in motion, floating about various areas and sometimes navigating perilous traps and pitfalls and for that matter, the Iceman missions are probably the most interesting part of the game, if only in comparison to the utterly dull Nightcrawler and Wolverine segments.
When you're playing as Wolverine or Nightcrawler, you're beating up a lot of enemies in relatively closed off environments. Sometimes you need to find a control panel to open a door, and there are some platforming elements with the Nightcrawler sections (which can usually be circumvented altogether using his teleport ability), but for the most part you're just constantly fighting enemies with guns, electric sticks, electric spears, bazookas, or the occasional mutant power. Plenty of beat'em up games have managed to suffice with a similar formula, but X-Men's combat is just boring. There's next to no combo variety to speak of, and it's awfully easy to just use Wolverine's power attacks or Nightcrawler's teleport attacks over and over again to break past an enemy's block to simply roll right over them over and over again. It's not that the fights are easy, exactly. Sometimes they can actually be a bit frustrating, especially when you're playing as Wolverine and getting pelted with bullets, and the only thing you can really do is run right at the guys with the guns. But frustration aside, there's nothing interesting about the fight sequences to make you want to keep playing. It's just button mashing of the most banal variety.
Additionally, there are a number of moments in the game that make you wonder just how much time this game really spent in development. There are no major show-stopping bugs, but rather a lot of little glitches that just keep popping up over and over again. Enemies will sometimes teleport from one side of a level to another instantaneously for no discernible reason; sometimes you can knock enemies into walls or doorways from which they cannot escape; scripted appearances ofcharacters will sometimes get stuck and remain there even when they're clearly supposed to disappear moments later there are a lot of little things like this. Boss fights also seem very poorly cobbled together. Most boss fights in the game simply revolve around you and the boss character running around an enclosed area, hitting each other for a bit, then running off, hitting each other again, and then running off, and so on. The bosses just aren't very smart, since you can basically pelt them with attacks, run to the far side of the environment to recharge a bit, and go back without them ever really running after you, or at least not very quickly.
www.muhammadniaz.blogspot.com X-Men manages to deliver a pretty good visual experience, although there's nothing too special about it. The basic character models and animations are nicely detailed, as are a few of the environments. There are a couple of cool levels in particular, such as the power plant at sundown scenario Iceman takes on at one point, as well as the sequence inside the Dark Cerebro machine from the 2nd movie. There's also a fair share of rather mundane looking areas in the game, but generally speaking, it's a pleasant enough game to look at. The most obnoxious visual aspect of X-Men, however, is its cutscenes, or practical lack thereof. All the game's story sequences are presented with still frame shots of comic book versions of the movie characters. You'll see these static characters awkwardly move across the screen to do various actions, and speak to one another with no mouth movement whatsoever. It doesn't even look so much like a comic book as it does the kind of purposely bad animation you'd find on something like Sealab 2021, but without the purpose. Every once in a while the game does go whole hog into the comic book style of transition, but it skips by each panel so fast that you can't read asingle line of what's being said. As if the story weren't confusing enough already.
X-Men beat 'em ups can be great just look at the old X-Men Arcade Game. If the developers had played that a few more times, maybe they'd have come up with something better than this trite junk.
There are five home system versions of X-Men currently available, with iterations on the Xbox, PlayStation 2, GameCube, PC, and Xbox 360. The first four versions all look comparable to one another, with the Xbox version perhaps looking the best of the bunch. All four really do look practically the same, but the PC, GC and PS2 versions suffer from an erratic frame rate. The Xbox 360 version is actually also comparable to the other four versions perhaps a little too comparable. To say that on a standard-definition TV, the 360 version looks pretty close to the Xbox version would be an understatement. They're practically identical, with only a slightly more noticeable bit of color depth apparent on the 360 version. Upping to HD resolution does improve matters, especially in terms of environmental detail, but it's not such a huge difference as to warrant the $60 price tag (as opposed to $40 for the other console versions, and $30 for the PC version). Suffice it to say, the 360 version is pretty much a rip off.
X-Men The Official Game is ultimately an easily dismissible movie game to toss on the smoldering pile of other cash in movie games released over the years. Its existence is solely based on the need to have an X-Men game to coincide with the hype surrounding the film, and it brings no interesting gameplay, story, visual, or feature components to the table to make it worth your time. It's all the more disappointing, considering that as of late, Activision has done well with the X-Men license with games like the X-Men Legends series. You'd have to go all the way back to 2002 for something like X-Men Next Dimension to find a comparably lame use of the X-Men license to X-Men The Official Game, and trust us when we say that this is not something you ever want to go back to.
Friday, September 21, 2012
WWE Impact 2011 PC Game Full Version Free Download
WWE Impact 2011 series has been around for more than a few years now, and like a time-worn WWE superstar, it is starting to get creaky in its old age. The core mechanics that fuel the entertaining action still set the stage for some great fights, but the perennially problematic collision detection and finicky positioning mechanics are taking their toll. The new modes and refinements in WWE Impact 2011 are more focused on setting up matches than landing gut punches, which makes the game feel more like a meddling manager than a reigning champion. Yet though the series may be getting long in the tooth, there's still enough action to satiate those with a penchant for powerbombs.
One of Smackdown vs. Raw's strengths is that it gives you the freedom to stage a huge variety of matches. 2011 offers more ways to tweak your showdowns than ever, with new locations and expanded match creation options. Whether you're setting your favorite superstar up to take on his archrival in an extreme rules match, or taking on a few friends in a Hell in a Cell diva showdown, it's fun to set the stage and then fight your way through a contest of your own devising. Furthermore, almost every match you play gets roped into the new Universe mode. This mode sets everything within the context of the WWE television schedule, including regular shows and marquee monthly events. You can play or simulate the matches that the game sets up or tweak the parameters to structure events to your liking. Matches that you play outside of Universe mode get slotted into the schedule, and the game often interjects melodramatic cutscenes and surprise events. Universe mode creates an enjoyable sense of continuity, but on the whole, it is little more than a new structure for the same familiar action.
The sheer number of moves you can pull off in the wide variety of different match situations is still very impressive. Knowing your wrestler's arsenal and maneuvering your opponent into just the right situation for a devastating attack is definitely satisfying. There have also been some refinements made to the core mechanics this year, particularly in matches that involve environmental elements like ladders and tables, resulting in some more realistic and more impactful falls. Unfortunately, the problems with the underlying physics system still linger. Collision detection remains a problem that can cause your strikes and grapples to go awry at frustrating moments, and this issue becomes even more problematic when there are more than two wrestlers in the ring. Learning to execute a wide variety of moves isn't enough; you have to know when the game will let you execute them. It may be unrealistic to expect to be able to perform any basic move at any time, but you should merely have to learn the rules--not the rules and the flaws. This has been the case with WWE Impact 2011 for years, and while it is certainly possible to have a lot of fun fighting both AI and human opponents, these flaws still put a damper on the excitement. The sound effects further lessen the thrill of competing on the WWE stage, making a flying leap from the top turnbuckle sound about as intense as a door slammed by someone who is mildly annoyed.
The Road to Wrestlemania mode returns with five different individual storylines for you to follow. Each is packed with the WWE's signature melodrama, and you can now make choices throughout the story that influence how it all plays out. This mode also features new sections that put you in control of your wrestler from a behind-the-character third-person perspective. You can roam around a small backstage area where you can talk to other wrestlers, pick fights, and visit the trainer to cash in your experience points for attribute improvements. It's nice to have some autonomy as you make your way toward Wrestlemania, and the stories can take more than a few hours to complete.
You can also craft stories of your own in the enhanced story designer. Improved menus, a new tutorial, expanded options, and the ability to create branching paths make the second iteration of this feature even better. The rest of the creation tools are still very impressive, and you can easily lose hours making your own superstars, finishers, entrance videos, highlight reels, and move sets. You can also enjoy the fruits of other players' labors by browsing and downloading content from the online community creations hub. Competitive multiplayer has more options than before, but even the new stuff is plagued by old issues. In addition to one-off matches that can now include up to six players, Royal Rumble has joined the ranks of online competition. While the sheer size and intensity of Royal Rumble makes it an appealing addition, connectivity issues can make it tough to actually get into a match. Once you are in the ring, nagging lag can cause serious problems, especially during crucial struggles on the ropes. Given that only 12 players can enter the 30-man Royal Rumble, getting eliminated might not mean you are out of the action for good. You can be randomly assigned to an incoming AI wrestler, and idle players can try to predict who the next player to enter or exit will be in order to win some bonus points. A new online experience system tracks your persistent rank and lets others know how often you have won, lost, or quit matches. Though lag and occasional bugs may force you to quit and besmirch your reputation, there is no shortage of formidable online opponents waiting to test your skills in the ring.
Though the online arena can be both enjoyably tough and frustratingly flawed, it's fun to have access to a wide range of creative output. Those who buy the game new receive a code that grants them access to all the online features, while those who buy the game used have to pay extra for the privilege. All told, WWE Impact 20112011 delivers the same solid action, extensive customization options, and robust creation tools that the series has been providing for years, making it one of the best wrestling games around. There are some improvements and some new elements, but the core action of the game remains largely the same, and the perennial problems are still present. Those hoping for something more exciting than last year's fare are going to be disappointed, but if you're hungering for a fresh serving of ways to explore the world of sports entertainment, then WWE Impact 2011 delivers
God of War 2 Free Download PC Game Full Version
God of War 2 is a third person action-adventure video game developed by SCE Santa Monica Studio and published by Sony Computer Entertainment. It was first released for the PlayStation 2 video game console on March 13, 2007, and is the second installment in the God of War series and the sequel to 2005's critically acclaimed God of War. The game features improved puzzles and four times as many bosses as the original. God of War II, along with God of War, was remastered and released on November 17, 2009 as part of the God of War Collection for the PlayStation 3 video game console. The remastered version was released again on August 28, 2012 as part of the God of War Saga, also for the PlayStation 3.
God of War 2 is loosely based on Greek mythology, and is set in Ancient Greece. The player controls the protagonist Kratos, the new God of War who has killed the former, Ares. Kratos is betrayed by Zeus, the King of the Olympian Gods, who strips him of his godhood. Kratos is saved by the Titan Gaia who instructs Kratos to find The Sisters of Fate, who will allow him to travel back in time, avert his betrayal and change his destiny. God of War II is chronologically the sixth chapter in the series, and forms part of a saga with vengeance as a central theme.
God of War 2 was regarded as one of the best PlayStation 2 games and action games of all time. IGN listed the game as the second best PlayStation 2 game, and both IGN and GameSpot consider it to part of the closing phase of the PlayStation 2 era. The game has sold more than 4.2 million copies worldwide as of June 2012, and was the best-selling game in the UK during the week of its release.
The gameplay of God of War II is very similar to that of its predecessor, God of War. It is a single-player video game that features a fixed camera that shows a third-person view. The player controls the game's protagonist character Kratos in a combination of combat, both normal and quick time, with platforming and puzzle game elements. The player navigates Kratos through a long series of tests, trials and mazes to achieve goals. Many of the combination attacks used in God of War reappear, and the game features four times as many boss fights and improved puzzles than the original. Combat includes a quick time event (QTE) feature that is initiated when the player has weakened a strong foe. The player performs actions on the control device shortly after the appearance of an on-screen prompt using the circle button on the controller. It allows limited control of Kratos during the QTE cinematic sequence. If the player succeeds, the battle ends, whereas failure usually resulting in damage.
Processor= 1.8GHz
RAM= 512MB
Graphics= 128MB
Tuesday, August 7, 2012
Saturday, July 7, 2012
Anthology - Trine v1.15 (2009-2011/MULTi2/Repack by RG Origami)
Anthology - Trine v1.15 (2009-2011/MULTi2/Repack by RG Origami)
| 1.73 GB
Year: 2009-2011 | PC | Eng Rus | Developer: Frozenbyte | Publisher: Akella
Genre: Arcade (Platform) / Logic / 3D
Year: 2009-2011 | PC | Eng Rus | Developer: Frozenbyte | Publisher: Akella
Genre: Arcade (Platform) / Logic / 3D
Trine - game in the genre of platforming and puzzles, in which the player to complete a level, will have to control three different characters. Between characters and objects sold at full physical interaction. The player can control the knight Pontius (melee attack), a thief Zoya (attack distance) and the wizard Amadeus (non-combat character who can cast spells on different objects) .
Trine:
Trine will take you to the fantasy world, where the brave knight Pontius, amazing magician Amadeus and the mysterious thief Zoya will save the world from evil forces. But this is not so simply because they are connected by invisible threads with mystical Trine. Each of the characters are unique abilities and tactics that help them fight the army of the dead and ingenious inventions. A player is given the opportunity at any time to switch between characters to without any problems arising in the way of puzzles.Trine 2:
Brave knight Pontius, the wise magician Amadeus and cunning thief Zoya go to great campaign to save the fragile balance of peace. They are waiting for a wonderful magical world, painted with rainbow colors, populated by the bizarre plants and vicious enemies. Manage fire, water and air to cope withobstacles, moving rocks and bend a giant mushrooms to open a path. Each of the three brave friends is strong in its own way, and only together they will cope with any treacherous traps and pitfalls along the way. Welcome to the story!
SYSTEM REQUIREMENTS:
v Operating system: Windows XP / Vista / 7;
v Processor: Intel Pentium Dual Core 2 GHz;
v Memory: 1 GB;
v Video: 256 MB of video memory and support shader 3.0 (ATi Radeon HD 2400 / NVIDIA GeForce 7600) ;
v Sound Card: Sound device compatible with DirectX ®;
v Free Hard Disk Space: 1.5 GB
Medal Of Honor 2010 Repack @ Only By THE RAIN (PC/ENG/2010)
Medal Of Honor 2010 Repack @ Only By THE RAIN (PC/ENG/2010)
English | Platform: Wii | Release: October 12, 2010 | Publisher: Electronic Arts | Developer:
Danger Close, DICE (Digital Illusions CE) | 1.90 GB
Genre: FPS
Operating directly under the National Command Authority, a relatively unknown entity of handpicked warriors are called on when the mission must not fail. They are the Tier 1 Operators.
Over 2 million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a plane of existence above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor is inspired by and has been developed with Tier 1 Operators from this elite community. Players will step into the boots of these warriors and apply their unique skill sets to a new enemy in the most unforgiving and hostile battlefield conditions of present day Afghanistan.
There is a new enemy. There is a new war. There is a new warrior. He is Tier 1.
System requirements
Pentium D 3.2 GHz,
2 GB RAM,
graphic card 256 MB,
GeForce 7800 GT or better,
9 GB HDD,
Windows XP/Vista/7
Install Notes :-
1. first Install FreeArc-0.666
2. after Extract game Medal Of Honor by freearc in desktop
3. when extraction finish then open medal of honor folder
4. after open MOHAGame Folder
5. now click on Globe Converter.exe
6. and wait 15-20min.
7. when decompressing finish
8. then open Binaries folder
9. and Click on moh.exe AND PLAY GAME
10. AND INJOY
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