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Saturday, June 2, 2012

Commandos 2



Commandos 2: Beyond the Call of Duty
Beyond the Call of Duty ends up feeling like a shadow of its former self, being both shorter and more frustrating than the original.
 Just about every good game gets an expansion pack or a sequel, not just because it's profitable, but because it's easy. The good idea's already there, and the existing technology can be recycled to make a game that feels comfortably familiar but with new and exciting content. Recent expansion packs like Starcraft: Brood War, as well as sequels like Myth II and Fallout 2, all bettered their predecessors. But Commandos: Beyond the Call of Duty, a standalone expansion to Behind Enemy Lines, ends up feeling like a shadow of its former self, being both shorter and more frustrating than the original.
The original Commandos was a surprise hit. It cleverly combined strategy, puzzle, and action elements with great graphics and an all-too-apt subject matter, and while there was some debate over just what kind of game it was trying to be, most found its demand for planning and precision to be both unusual and exciting.
At a glance, Commandos: Beyond the Call of Duty is more of the same, with a few new bells and whistles. But the fact is, you can have too much of a good thing. The original Commandos was a great game because each member of the squad was highly specialized. A couple of them, the Green Beret and the spy, ended up doing most of the work, but that was OK, because the others like the marine and the sapper got their moments in the spotlight. In Beyond the Call of Duty, though, each character gains the ability to throw a stone or toss a pack of cigarettes as a means of distracting the unassuming enemy. Likewise, every commando can now force a captured nazi to do his bidding, so long as the hostage remains within the range of the commando's sidearm. The hostage can be used to distract his comrades, so that one of your squad can sneak past or sneak in for the kill. These new abilities are fairly interesting, but the fact that every commando has them clouds the sense that your soldiers are working as unique and complementary components of some perfectly tuned machine. The commandos' roles become less clear, and with that, some of the game's appeal slips away.
It also doesn't help that the game is even more difficult than the first. It's tempting to justify the excessive difficulty by the fact that the game contains only eight missions (the original had more than twice as many), but that would be a solution to the wrong problem. Besides, nobody complained that the original Commandos was too easy - all of its missions were difficult, though some were far more difficult than others. Nevertheless, all its missions could eventually be completed so long as you were patient, and the game didn't get too frustrating because each mission could be reduced to a series of smaller situations, and you'd rarely get stuck at any one point for too long. On the other hand, Beyond the Call of Duty starts out frustrating and just stays there. These missions don't just seem difficult, but downright unfair. In the first mission, if you don't save a sniper rifle round until the very last point, you probably won't be able to clear the minefield and escape; and there's no real way to anticipate this eventuality, so if somebody didn't warn you, you'd end up having to restart.
At other times, there are so many enemy troops patrolling an area that it doesn't seem like there's an appropriate way of resolving the situation. You'll wonder what would happen if maybe you threw the cigarettes, the stone, and used the decoy all at the same time, while a hostage distracted everybody.... But unfortunately, much like the first game, Beyond the Call of Duty's interface doesn't easily lend itself to multitasking, since the commandos are slow to respond and need to be micromanaged. You absolutely must coordinate your troops in this game, but it isn't any easier than before, no thanks to the fact that all the keyboard hotkeys were shifted around. (While the new layout is a little more logical than the original's, it's inexplicable why the designers didn't just let you customize the keyboard layout.) So the control feels more cumbersome than before, since you need especially impeccable timing and coordination, but the interface won't allow it. And even when you finally get through a mission, you won't feel very good about it since you won't be able to shake the feeling that you've figured out something the designers didn't expect you to. The original Commandos was satisfying because its puzzle-like situations had specific solutions. These missions feel clumsier by comparison, requiring at least as much luck as finesse, although the maps themselves all look distinctly beautiful.
On the other hand, maybe the problem is the awful new voice-acting. The original Commandos had a problem with repetitive speech, and that problem lingers in Beyond the Call of Duty. Only now, not only does every one of your troops say the same thing over and over, but every last one of them sounds ridiculous. At least there's good musical accompaniment during each mission, of the appropriate symphonic military variety. Meanwhile, the game's packaging gives top billing to a new female commando "seductress," whose inclusion raises numerous concerns, not the least of which is the fact that she is touted as a key feature yet doesn't even play a significant role in the game.
In spite of everything, it's inaccurate to say that Beyond the Call of Duty is far worse than the original. If anything, the two games are difficult to distinguish, so fans of the original will enjoy Beyond the Call of Duty because of its inherent similarity to its predecessor. And to be fair, there are certain subtle new twists to this game that add strategic depth, such as the spy's ability to wear several types of uniforms. But at the same time, most of the subtle changes have adverse effects and make Beyond the Call of Duty feel like more of the same in the worst kind of way.


Codes
During Gameplay type gonzoopera then enter the following code:
CHEAT                          Effect
Ctrl + F9                        Debug Info
Ctrl + Shift + X               Destroy Everything
Shift + E                        Edit Mission
Ctrl + L                          Invincibility
Ctrl + I                           Invisibility
Alt + I                            Picte Interface
Shift + X                        Pointer on Selected Commandos
Ctrl + Shift + N              Skip Current Mission
F9                                 Terrain Info
Shift + V                        User Traces
Shift + F1                       View Video Mode 1
Shift + F2                      View Video Mode 2
Shift + F3                      View Video Mode 3
Shift + F4                      View Video Mode 4
Alt + Shift + L               Write Info in "memlin.dat"

Mission Passwords
PASSWORD       Effect
H239Z                 01 - The Ashphalt Jungle
IR291                   02 - Dropped Out of The Sky
NGAY7               03 - Thor's Hammer
6S5TL                 04 - Guess Who's Coming Tonight
VND2R               05 - Eagles Nest
BUK2L               06 - The Great Escape
LL42X                 07 - Dangerous Friendships


Processor= 733MHz
RAM= 128MB
Graphics= 32MB



Password= temi-x.blogspot.com


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WatchMen - The End is Nigh 2 PC Game Full Version



The End Is Nigh serves up light beat-'em-up fare with a Watchmen flavor. Those hungry for anything substantial will be disappointed.
With all the critical acclaim for the Watchmen comic series and all the hype surrounding the new movie adaptation, it's possible that folks might have certain expectations for the new video game set in the same universe. However, if you are hoping to find some of the comic's depth and maturity here, or are looking forward to reliving your favorite scenes from the movie, you will be sorely disappointed. Watchmen: The End Is Nigh is a shallow beat-'em-up game set years before the events of the comic. Its narrow scope may disappoint some, and the Watchmen veneer isn't very deep. Yet thanks to lively, brutal combat and impressive visuals, Watchmen: The End Is Nigh is a fun, fist-flinging romp for the few hours that it lasts. The $20 price tag is a steep one, but for anyone who enjoys a good old-fashioned beat-'em-up, The End Is Nigh delivers.
Rorschach is surprisingly agile in that outfit.
Pretty much all you do for the entire game is beat up bad guys, and the combat is good enough to stay fun throughout. Whether you're playing as Rorschach or Nite Owl (the only two playable characters), the fundamentals are simple: light attack, heavy attack, block, and throw. Peppering your opponent with attacks works well, and there are some nice animation touches that make even this basic combat enjoyable. Throwing enemies is particularly delightful, whether it be into a crowd, off of a ledge, or into a wall. As you progress, you'll encounter tougher enemies that block your basic attacks, so you have to use the various combos you learn along the way in order to stun them or knock them down. These combos add new animations to the mix and are generally a bit nastier than your normal attacks. However, the best animations are the finishers, which you activate by matching the button prompt that appears over the head of a weakened enemy. The camera zooms in during these brutal flurries, allowing you to appreciate every blow. While Nite Owl's no slouch, Rorschach is the clear standout here: his finishers are so manic and so vicious that you can't help but cringe and cackle with delight as he just keeps hitting a guy who is clearly unconscious.
Basic attacks, combos, throws, and finishers make up the bulk of your fighting move set, but Rorschach and Nite Owl have a few other tricks up their sleeves. They can each counterattack easily, disarming any armed opponents and positioning themselves for a strike. Rorschach will even hold onto these weapons, and his brutal finishers get even nastier when there is a crowbar involved, though watching him wield a knife like a bludgeon is a bit silly. Each hero also has two special attacks that drain energy from a meter in the corner of the screen. Rorschach can do a short bull rush or freak out and do more damage for a short period of time. Nite Owl's grenade stuns anyone nearby, and he can use the electric charge in his suit to zap a large radius of foes.
As you fight your way through the rough areas of town, you'll encounter a few different breeds of thug and lowlife, some tougher than others. It's easy to die if you get yourself surrounded and try to punch your way out, but judicious use of counterattacks and special moves should be enough to get you out of any tight situation. There are throwaway actions here and there, like lever-pulling or valve-turning, and an oddly tricky lock-picking minigame that seems a bit out of place in a game that's all about brute force. Despite these extraneous tasks, a creeping sense of repetition looms over The End Is Nigh, and it's possible you'll grow weary of pounding your way through wave after wave of goons. Though the game mixes up your enemies' fighting styles in order to make you use your entire arsenal, the action can often teeter on the edge of button-mashing boredom. Those inclined to revel in the perverse joy of cracking skulls will be able to keep repetition at bay, but the relatively simple gameplay will quickly wear thin for others.
Yes, that is about to happen.
For all its merits, the combat wouldn't be nearly as fun if it wasn't paired with top-notch graphics. The sharp character models are fashioned after the movie costumes, and the smooth, realistic animations make the action exciting and extremely satisfying. You'll chuckle when Rorschach jams his hands in his overcoat immediately after furiously maiming an entire biker gang, and both he and Nite Owl pack a wickedly pleasing punch. There are occasional physics-based oddities, especially when throwing your enemies, but the animation is still consistently impressive. The detailed environments provide a rich setting for your beatdowns, and stark lights and deep shadows (occasionally too deep) create a dramatic look. The quasi-animated cutscenes provide a few pages' worth of story across the six chapters of the game, and the sinister machinations at work fit nicely into the Watchmen universe.

Though you can have some split-screen fun with a friend, it's baffling that there is no online cooperative mode. That would have made the $20 price tag a little easier to swallow, but as it stands the price feels a bit greedy. Those inclined to tire of repetitive gameplay will find the price of entry too high, but there is some value here. The impressively animated combat is fun and brutal, and the sumptuous environments provide the perfect pugilistic playground. The many unlockable combos and achievements provide some replay incentive, and the combat is surprisingly fun to come back to even after you've beaten the game. Though it may be shallow, overpriced, and likely to disappoint anyone hoping for more weighty fare, Watchmen: The End Is Nigh is ultimately a simple, well-crafted game that will please those looking to dish out some good old-fashioned beatdowns.


Processor=1.8GHz
RAM= 1GB
Graphics=128MB 

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IGI 2 Covert Strike Full Version Game


I.G.I.-2: Covert Strike is a computer game developed by Innerloop Studios and released by Codemasters in 2003. The game is a stealth-based first person shooter. It is the sequel to Innerloop's Project I.G.I.: I'm Going In. The original, published by Eidos Interactive, offered only single-player play. Chris Ryan, a former Special Air Service operative best known for being the lone successful escapee of Bravo Two Zero, served as a consultant to the game. The box art is similar to the poster for GoldenEye.
The game's plot features a rogue Chinese General, "Wu Xing" as the primary antagonist. Xing orchestrates various events (such as armed robbery of advanced prototype technology from the Russian mafia) in order to get Electromagnetic pulse (EMP) weaponry on a space rocket that he has launch control over. At the end of the game, the protagonist David Jones is finally able to defeat him and stop the launch.
The game was banned in China, because it "intentionally blackened China and the Chinese army's image".[1] It received generally negative reviews by critics.[2][3]

Missions and Storyline
The game is divided into missions, and the story is presented in cut scenes, shown before and after every mission, with animated characters rendered in real-time and pre-recorded speech. This approach is similar to other games in this genre, which don't rely on video, instead providing a comparable quality of visual and dramatic appeal, reusing the same in-game 3D engine for cut scene rendering.
Missions have objectives that must all be completed before the mission ends.
Straight-forward tactics are not encouraged, with stealthy and covert movement giving the player a better rating, rank and chance of survival, with the highest attainable ranking entitled David Jones.
Multiple paths exist for every mission, with the most obvious and daunting being a noisy gun-fight, because in every mission Jones is outnumbered anywhere from 20-1 up to 50-1. Every mission presents an opportunity for large groups of enemies to be bypassed or sneaked past, undiscovered. Certain missions even require entire operations to be carried out undetected, i.e. without giving enemies a chance to sound the alarm, as the name Covert Strike suggests.
At the start of a new game, a difficulty level can be chosen, changing the number of bullets Jones takes before dying, the intelligence of the enemy and group AI, and the number of save-games available.


Covert Operation
The player can use the available Map computer to recon the mission area, remotely viewing a real-time satellite image of the terrain with structures and outdoor enemies clearly visible, which is also necessary to plan strike routes, after monitoring enemy patrol routes and other strategic information. Using the binoculars and thermal goggles, nearby enemies can be located, sometimes even through walls.
Jones is equipped with lock picks, and safe crackers making him capable of forced entry into any locked room or safe, enabling noiseless and stealthy entry into restricted areas and buildings, and obtaining military secrets or private information, and objects. Remote-controlled CR-4 explosives are also available for use on certain ground targets, meaning large structures can be destroyed safely, from a distance, leaving Jones undetected. Air strikes can be called for on certain missions, using the laser designator to pinpoint ground targets for bombing.


Stealthy Shooting
During gameplay, the player has access to a large arsenal of real world weapons, including handguns, assault rifles, sniper rifles, light machine guns and RPGs. Although these cannot be bought, the weapons available in game levels can be exchanged with carried ones.
Players begin missions with certain fixed or carry-over weapons from earlier missions, although additional weapons can be obtained from killed enemies, the player is required to assess future tasks and equip the most suitable weapons, judging based on the cut scene briefing, and the objectives list.
Like its prequel, realism was intended to be paramount in this game, which features more than 30 accurately modeled real-world weapons which look and behave exactly like they do in real life[4], including their rate of fire and loading times.
    Silenced weapons, completely unavailable in the prequel, such as the G17-SD and SOCOM handguns, the SMG-2 sub-machine gun, and the PSG-1SD sniping rifle, enable silent and stealthy killing even from great distances, leaving the enemy clueless and Jones completely undetected.
    Heavy weapons such as the MP5-A3 and MP5-SD3 sub-machine guns, AK-47 and G36 assault rifles, with faster fire and reloading rates, more range or hitting power are needed for all-out gun-battles, where usage is usually at the cost of being discovered by multiple nearby enemies, and therefore giving Jones less chance of survival.
    Balanced weapons such as the SVD Dragunov and M82A1-T sniping rifles, the G11 assault rifle, however, provide a balance of both power and stealth. Emitting noise, yet usable from great distances, means that, if used strategically while under cover, Jones can go undetected while effecting a 1-shot, 1-kill hit rate.
Bullets also perform and penetrate differently, based on their speed, weight and caliber, and target material: wood, steel, plastic or flesh, meaning players will be able to kill multiple targets with one shot or hit targets right through cover.[5] Targets are affected not only by Jones's movement and stance but also the calculated kickback for each weapon.
Only 2 guns can be carried at any given time and the rest have to be left behind, unlike its prequel where Jones could carry any number, promoting critical thinking and weapon understanding, as each weapon has very different strengths and side-effects.[6] In addition to the two chosen weapons, a Combat Knife is carried at all times and always available for use, enabling noiseless kills and hand-to-hand combat when out of ammunition or without guns.


Characters
David Jones: The protagonist of the entire game. He is, in fact, one of the best officers in the IGI headquarters. He is capable of accomplishing difficult tasks and missions without anyone's assistance, and is also pictured as a fearless man who does not hesitate to kill his targets at any spot. David is also described as an officer who does not give up so easily at risky and emergency situations, but stands firm to face and solve the situation calmly.
Robert Quest: Robert appears as one of the antagonists in this game. A strong man in his early fifties, Robert acts as David's temporary veteran pilot, piloting him to every single location in Russia to obtain the chips. Unknown to David, Robert has actually co-operated secretly with David's mission director in order to get the full set of the EMP chips and the blueprints. When David succeeds in getting all the chips, Robert betrays him by threatening that he'll shoot him if he doesn't jump off, the latter of which David chooses. Robert was killed by David in the seaport in Egypt.
Phillip White: The mission director; is actually a good friend of David's. He guides David sincerely throughout all the missions in Russia to recover the stolen EMP chips to obtain the chips for himself and Robert Quest, his close comrade. Both of them infiltrated the IGI for decades and had earned great trust in the agency just to wait for the very moment. After betraying David with Robert, he and Robert escape for sanctuary in China, where they obey the command of General Wu Xing and handed the EMP chips to him. Finally, he was killed by General Wu Xing for accusing the general of killing Robert.
Rebecca Anya: Anya is one of the female officers operating in the IGI agency, although she usually spends most of the time in front of the monitor as David's new mission director after the dreadful incident. She has a typically cool manner of soldiers and does her job well, causing David to succeed in every mission without further dangers or failures.
Jach Priboi: A middle-aged man, Jach is actually an old pal of David's, but had not communicated with him for the past few years. Since the Russian fiasco, Jach had moved his illegal weapons trade to Libya, where he was held captive by the Libyan Intelligence for unknown purposes. While serving close surveillance in Libya, he unexpectedly encounters David who intends to rescue him out. He tries his best to assist David in every way and eventually recovers his important trade documents and also kills Major Zaleb Said in the end, fulfilling his intention and revenge.
Senator Pat Lenehan: Senator Lenehan is the main administrator and founder of the IGI agency, which was created in order to combat the threat of war. Lenehan seems to express great interest in David's missions. He constantly goes to the command center to monitor David's missions together with Anya. An elderly old man, he is pictured as one who cares for the others. Lenehan is also shown organizing large-scale backup troops for one of David's missions.


Plot
The game's protagonist, David Jones,[7] an agent working for the Institute for Geotactical Intelligence and former British SAS operator,[8], was sent to the Carpathian mountains in Ukraine to recover a set of EMP chips stolen by a group of Russian mafia from a high-tech US facility.[9] After HALO jumping and infiltrating the weather station in the mountains and retrieving one of the EMP chips, his mission director (Phillip White) commands him to go to retrieve the remaining EMP chips so that the IGI researchers can launch a full scale research on the chips to determine their real usage against the thieves.then he goes tobridge and destroys it.Then in production facility he gets half of emp chips.Thenafter he is betrayed by His PILOT ROBORT QUEST AND MISSION DIRECTION PHLLIP WHITE as they takes EMP obtained by Jones, after a series of events, he eventually finds himself at the borders of Romania, where he is then forced to evade the incoming border patrols.
Meanwhile, his former pilot and mission director had escaped. The IGI was not able to detect their whereabouts after the incident, but spent enough efforts to get an important detail that Phillip White had made several weapons and military deals with Jach Priboi in Libya. Under Anya, his new mission director, he sets off to Libya and searches for the middle-aged Priboi, who had been locked up by the Libyan Intelligence as he was supplying weapons to the rebel forces.
After rescuing Priboi and escaping out of the Libyan prison, Priboi states that all the information which David needs are in a safe in his villa, which was at that time being used as a command center by the Libyan general, Major Zaleb Said. David decides to go to the villa to get the information. Surprisingly, after expunging much effort and going through many of gunfights, Priboi discovers that Major Said had taken his papers and he then vows angrily to take them back. He suggests David to take control of the helicopter in his airbase not far away from the villa in order to confront Major Said. They get the helicopter without much conflict, and manage to gun Major Said down amidst the confusion and get the papers back.[10] Upon returning to his villa, Priboi tells David that the trade that he made with David's former missions director was in a seaport in Egypt.
David sets off to the port without hesitation, and discovers that Robert Quest and Phillip White were actually cooperating with an unknown country to operate the chips. David kills his former pilot in the aforementioned seaport, and takes a seaplane to the unknown country and ventures off to the Spratly Islands near China[11], where Anya states to be running suspicious activities throughout the time. What Anya said was quite true; David found his mission director cooperating in secrecy with a Chinese general, whom he found out later to be General Wu Xing, who plans to use the chips to blindfold US intelligence and cripple the powers within.
Later David finds his former mission director Phillip White killed by General Wu Xing himself, as the former accused the latter of killing his friend Robert Quest, who was actually killed by David at the Egyptian port. In Wu Xing's secret weapons lab David Jones gets to know that the General was going to start a "World War III". He then engages in a gunfight with Wu Xing killing the latter.
After some chaos and confusion, David tracks the entire plan location to a large and closely-guarded rocket launch pad, where Anya asks him to disable the system immediately before the launch is made and causes an international incident. With efforts, David then succeeds in preventing the rocket from heading towards its programmed destination and to detonate somewhere safe. Finally, he prevents a major disaster from occurring, and the world is once again safe and sound. 


Processor= 1.4GHz
RAM= 256MB
Graphics Card= 64MB

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Prince of Persia: Warrior Within PC Game Full Version


Prince of Persia: Warrior Within is a video game and sequel to Prince of Persia: The Sands of Time. Warrior Within was developed and published by Ubisoft, and released on December 2, 2004 for the Xbox, PlayStation 2, GameCube, and Microsoft Windows. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. The Prince now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various finishing moves. In addition to the rewind, slow-down, and speed-up powers from The Sands of Time, the Prince also has a new sand power: A circular "wave" of sand that knocks down all surrounding enemies, it is the first "Prince of Persia" game to be rated M by the ESRB.

System Requirements
Processor= 1.8 GHz
RAM= 512 MB
Video Card= 128 MB



Instructions 

1. Mount "Disc\Prince of Persia - Warrior Within.iso" with your favorite disc-mounting software, and run "setup.exe" off the disc.
2. Copy "POP2.exe" from the "Crack" folder to the folder where you installed Warrior Within (usually "C:\Program Files\Ubisoft\Prince of Persia Warrior Within"), overwriting the Original file.


Note
This is Torrent Download file. You must be Install µTorrent in your System.

                                                      
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Freedom Fighters 1 PC Game Full Version



Freedom Fighters 1 takes place in an alternate reality that never saw the dissolution of the Soviet Union. Instead, the Red threat has continued to grow since the end of World War II, taking hold in countries as close to home as Cuba and Mexico. The game opens with the plumbing team of Chris and Troy Stone paying a visit to the clogged sink of Isabella Angelina, who also happens to be a vocal member of a watchdog organization devoted to informing the American public about the evils of the Soviet Union. The duo enters her apartment to find that it has been hastily evacuated, and soon after, Soviet troops bust in to try to find her, only to capture Troy instead. The Soviet invasion of the US has begun.
While the enemy AI doesn't seem to be quite as smart as your team, the Soviet troops are good at taking cover and using nearby gun turrets to ensure that your advance is a difficult one. They'll also use cover and will take advantage of their superior numbers, making them a consistently challenging foe. In all, Freedom Fighters' friendly and enemy artificial intelligence is easily some of the best to date in a shooter. The game has four difficulty levels, and the increase in challenge from one level to the next is noticeable. You'll definitely be taking more damaging fire as you slide up the difficulty scale. Additionally, the game is good at getting more difficult as you move through the missions. Near the beginning, you'll be facing basic troops with pistols and other light weapons. But you'll start to see larger troops with flak jackets and shotguns and heavily armored machine gunners, and later in the game you'll even face off against a tank.
The only problem with Freedom Fighters is that there simply isn't enough of it.
The only real problem with Freedom Fighters is that there simply isn't enough of it. While the game does a good job of making you think you're nearly finished, only to toss another set of missions at you, veteran action gamers should be able to get through the game on the second or third difficulty setting in eight to 12 hours. However, unlike other action games of similar length--Max Payne, for example--the game doesn't really give you much reason to go back through and play a second time. Rather than giving you access to special features or alternate modes, completing the game simply gives you the ability to go back and play any mission at will, though with the entire squad you've amassed.
Freedom Fighters is simultaneously appearing on the PC and all three major consoles. While each version of the game is about as equally impressive on its respective platform, there are definitely some differences in control. The PC version of the game makes great use of the same mouse-and-keyboard control you'd expect from most first- or third-person action games. It also offers more-precise aiming control. The console versions understandably rely on auto-aim to make up for a gamepad's relative lack of precision, though you can still aim manually in the console versions of the game, which is required for doing things like blowing up explosive barrels to take out a cluster of troops at once.
The console versions of the game all contain a four-player multiplayer mode. Though it isn't really a main focus of the game, the multiplayer mode is basically a version of king of the hill, where one team must hoist their flag and hold the position until a time limit has been reached. The PC version doesn't have this mode, but it isn't strong enough to really be missed. The ability to play the game's outstanding single-player campaign cooperatively, online or off, would have been a much more meaningful multiplayer addition.
Graphics is another area that varies from platform to platform, but again, each version looks pretty fantastic when compared to other similar titles on each system. The models look and move well, the game keeps a pretty solid frame rate throughout, and the environments are realistically urban, giving the game a nice New York City feel. Weapon fire, lighting, and most other effects look appropriately dramatic. As you'd expect, the PC version offers the greatest graphical performance, especially when running at 1600x1200 or higher with the draw distance set as far as it will go. By comparison, the console versions aren't quite as sharp, though the Xbox version's visuals outpace the GameCube and PS2 equivalents. The GameCube version also occasionally shows seams between its polygons, which makes it look slightly worse than the others, though still great in its own right. The graphics do have a bit of an impact on gameplay--it's more difficult to see troops at a distance on the console versions than it is on the PC. When you're trying to gun down an entire squad from a machine gun turret, you can't do any zooming in, so it's easier to miss a target or two.
The Russian soldiers sound appropriately menacing and speak in their native language.
The sound in Freedom Fighters is really terrific. With only a couple of exceptions, the voice work is well done. The Russian soldiers sound appropriately menacing and communicate with each other in their native language. The sounds of combat, especially when you're working with a large squad, are of particular note, as they really make you feel like you're on a battlefield. The game's music, filled with choral vocals reminiscent of the Soviet national anthem, is also a stellar high point, and it adds a perfect level of drama to the proceedings.
While the game could have been lengthier, Freedom Fighters is still just an outstanding blend of pure action and tactical squad combat. The squad control works incredibly well, making it easy even if you haven't had much experience with squad-based games in the past. Anyone looking for thrilling action with refined control and a great premise need look no further than Freedom Fighters.
After that brief setup, you're thrust into the role of Chris Stone, and you hook up with Isabella's resistance movement almost immediately. Operating from the sewers beneath New York City, the movement aims to overthrow the invaders and drive the communists out of the country. You'll start as a lowly member of the team, but you grow in popularity and influence as the game goes on, and Chris will slowly transform from an average 32-year-old plumber into a battle-hardened leader.
The game isn't terribly long-winded in its storytelling. Most of the game's plot is advanced by a series of humorous Soviet-run newscasts, which cover your actions as terrorist activities. Your missions are laid out in the rebel base, and the briefings are great at explaining the strategic significance of, say, reclaiming a high school building for the red, white, and blue. Though the story is told well and works great in the context of the game, it's pretty short on substance. Aside from a foreshadowed plot twist that you can see coming from a mile away, not a whole lot happens in the game. It must also be said that the game doesn't provide much closure at the end, simultaneously setting up for a sequel while not really leaving you with a tremendous feeling of accomplishment. A more climactic final mission would have gone a long way. These things hardly affect the incredible quality of the game's action, though.
At the outset, Freedom Fighters plays like a rock-solid third-person shooter, with smooth and responsive controls. You can shoot from the hip or raise your weapon for precision firing, which causes the camera to zoom in slightly for a cool over-the-shoulder view. You have an inventory of items and the ability to carry a pistol and one primary weapon, such as a shotgun, an assault rifle, a sniper rifle, a machine gun, a rocket launcher, or a submachine gun. You'll also be able to carry grenades, Molotov cocktails, high explosives, binoculars, and health packs that restore your health when used, though they can also be used to heal wounded civilians or other freedom fighters.
Once you've operated on your own for a little while and have gotten used to the control, thanks to some well-placed training messages, the game gives you the ability to command up to two other squad mates. By increasing your charisma rating--which goes up as you complete missions and can also be given optional boosts if you rescue prisoners or heal civilians--you can eventually control up to 12 soldiers simultaneously. Running with a crowd definitely makes Freedom Fighters feel like a much larger game, and the late-game firefights that erupt when you have a larger squad are extremely impressive and, more importantly, a lot of fun.
Squad control is both simple and effective in Freedom Fighters. You need only three buttons to command your troops on the battlefield. The recall button forces troops to fall in behind you. The attack button can be used to send troops after a specific soldier, or you can target a general area to get troops to cover specific locations. Finally, the defend button is used to get troops to hold their position. Tapping the buttons will assign commands to one member of your squad, but holding the button down for a split-second longer assigns the command to your entire squad, which is usually more effective.
The squad AI isn't perfect--we saw our troops get hung up when attempting to climb down onto some train tracks, and we saw one instance of a squad member not taking the most efficient path to its destination--but its rare problems are easily overlooked because the rest of the time they work very well, and using your team effectively is really satisfying. Squadmates support each other and naturally use the urban terrain for cover. You can effectively lead their charge, or you can let them do a lot of the work themselves and support them with covering fire. The squad dynamic lends the action a great deal of variety, ensuring that no two skirmishes will play out in quite the same fashion.
Players looking for thrilling action with refined control and an excellent premise need look no further than Freedom Fighters.
Each mission in the game has one main goal, but that goal is usually impossible to attain without performing a collection of secondary tasks. For example, you'll never be able to blow up a supply bridge while attack choppers are covering it, so you'll have to acquire some C4 and take out a nearby helipad to remove all choppers from the area. And you can't make your way into the police station while snipers are covering it from the roof of a nearby gas station. So you'll have to get behind the station and blow it up. Each mission usually has multiple locations, and you can move freely from one area to another via manholes found throughout the city.
Manholes also serve as the game's save system. The game is saved automatically whenever you move from one location to another, and you can also make quick saves there. There are enough save points to keep things fair, but not so many that you can remove the game's challenge by saving every few seconds. It's a good balance.


Processor= 1.4 GHz
RAM= 256 MB
Graphics Card= 64 MB  



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Need for Speed Carbon PC Game Full Version



Need for Speed Carbon seems like a throwback to the early days of the series, when we spent most of our time outracing cops in the desert. The racing action is as fast and furious as ever, and this edition incorporates both city and canyon racing for a variety of thrills and spills. The download is large and the installation lengthy, but the provided content offers an excellent trial of the full version. Customize one of three cars--Chevy Camaro SS, Lamborghini Gallardo, or Mitsubishi Lancer Evolution IX, in Muscle, Tuner, and Exotic classes, respectively--with the AutoSculpt feature, then take to the city streets with two races to claim territories as your own and unlock a two-car duel along the canyon.
After a brief disclaimer from digitized model Emmanuelle Vaugier and a reminder to always wear your seatbelt, you're transported to the car-selection screen, where you pick your weapon, tweak it as you see fit, then take it into battle. The Circuit Race pits you and three teammates against four of the Scorpions. If anyone on your team finishes first, you win. The Drift Race forces you into many tight curves that require drifting. The more curves you drift through, the more points you earn. The last, unlockable race along the canyon starts in medias res, as you must follow a Scorpion car tightly, then lose him when you take the lead. There's not enough here to keep anyone driving forever.


System Requirements
Processor= 3.0 GHz
RAM= 1 GB
Video Card= 128 MB

Instructions
1. NFSC_Setup.exc 
2. Crack "nfsc.exc" Copy and Paste into Install Directory  

Note
This is Torrent Download file. You must be Install µTorrent in your System.

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Tom Yum Goong - ONG BAK PC Game Full Version with Information, Trailer and System Requirements Free Download



Based on the Thai movie, Tom Yum Goong follows the story of a young man named Kham who must battle the mafia in order to recover his stolen elephants that were smuggled to Sydney.
Allow players to assume the protagonist role and use Muay Thai skills to defeat members  of an international mafia gang and rescue the prized elephant.  The game was modeled after the film's main star, Panom Yeerum (Tony Jaa). Programmers captured Jaa's movements by recording his real actions in video format before meticulously created realistic 3-dimensional animations for the game's characters.  The videogame will allow players to execute 30 different Muay Thai movements.

Processor= 933MHz
RAM= 256MB
Graphics Card= 64MB

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25 to Life PC Game Full Version




25 to Life is a lifelessly generic shooter that, at times, feels like Max Payne without the fun.
In 25 to Life, you can play as either a cop or a gangster. Set in the heart of today's cities, the game lets you experience the gritty lifestyles of police task forces or, as a gangster, survive the local neighborhood thugs while fighting your way up the ranks.
Throughout the early and mid '90s, there was a boom in movies that took place in "the hood." This urban-themed movie trend really kicked off due to the success of John Singleton's Boyz n the Hood. After that, the "me too" phenomenon kicked in, and there was suddenly a glut of gangsta movies--the quality of each steadily declining the further in you got. The same phenomenon is happening with games. While games like Grand Theft Auto: San Andreas stand out as Boyz n the Hood or Juice equivalents, we're also getting our video game equivalents of junk like Tales From the Hood or (shudder) Phat Beach. 25 to Life is the latest in line, and this third-person shooter is, in a word, dumb.
25 to Life is an overly simple third-person shooter that has a story-driven single-player mode and a team-based multiplayer mode. The single-player starts you out in the role of Freeze, a gangster who's trying to get out of the game and escape with his wife and son. You're asked to do "one last job," which, of course, goes spectacularly wrong and messes everything up. You'll also play as a cop surrounded by dirty cops and as a gang leader who gets banished to Mexico only to end up taking over the organized-crime scene there by force. The story is all over the place, and since the playable characters are to a certain extent connected, you're never really sure if you're playing as a good guy or a bad guy. But the narrative is so lame that you probably won't care.
The single-player action boils down to hiding around corners, popping out, and mowing down as many enemies as you can. You'll come across a bunch of different weapons--including pistols, dual pistols, submachine pistols, assault rifles, and even a LAW rocket launcher or two. In case you're silly enough to get up close, you'll also be packing a melee weapon, such as a knife or a hammer or something. There's almost always enough ammo around to prevent you from having to turn to your melee weapons, and there's usually enough health around--at least on the default difficulty setting--to prevent the game from ever being too difficult, assuming you're careful and don't stand out in the open. An onscreen radar displays enemy positions, which is good for letting you know when you're safe and when you've got trouble coming around the corner.
The environments vary, giving you outdoor and indoor levels to play in. You'll run through some Los Angeles-like streets, rob a bank and a casino, run through the streets of Tijuana, and break out of a prison during a riot. There's a good amount of variety, though none of the environments are particularly noteworthy. Most simply contain singular paths that take you from start to finish as you blast your way through the game's short story mode.
As you play through single-player, you'll be unlocking new custom items for use in the multiplayer. The team-based multiplayer is cops versus criminals for up to 16 players in four modes. War is your basic team deathmatch. Raid puts the criminals on the defensive as they protect their stash from the cops. Robbery puts a series of loot items on the map, which criminals must steal and return to their base while the cops try to prevent them from doing so. Tag pits criminals against criminals in a graffiti war. The taggable walls act as control points, and it's up to your team to hold down as much of the map as possible to earn points. If you like, you can disable or limit respawns to adjust the finality of death.
While the multiplayer setup's focus on team games makes it resemble Sony's popular SOCOM series at a glance, you won't find any of that game's tactical elements here. Death comes quickly if you expose yourself to enemy fire for too long. Overall, it's a simple mode that doesn't beat out its competition on any of the three platforms.
25 to Life is available on the PC, the Xbox, and the PlayStation 2, and the experience is roughly the same across all three platforms. The PC offers slightly better control, with its standard mouse-and-keyboard setup, but the Xbox and the PS2 versions control just fine. However, a bug in the PC version caused all of the music to constantly skip, forcing us to disable it. The Xbox and the PS2 versions come with a soundtrack CD, though it is conveniently missing all of the game's best music, while the PC version comes with a Freeze playing card for use with the collectible card game Street Warriors.
Graphically, the game isn't much to look at. The bland environments and generic character animation stick out, and the rag doll-like physics of falling bodies look cheap, especially when dead bodies clip right through solid objects. The sound effects are similarly standard--you've heard gunfire in a video game before, right? The voice acting is passable, though the script's low quality negates any of the game's better voice actors. The soundtrack is a quality mix of hip-hop, both old and new. It's good, which makes the PC version's music bug all the more disappointing. Containing classics from Boogie Down Productions and Public Enemy ("Black Steel in the Hour of Chaos" plays during the prison riot scene, which is a perfect fit, even if your in-game motive doesn't match the song's), it's the high point of the entire package.
While 25 to Life works as intended, the third-person shooting doesn't differentiate itself in any way, making it feel like a sad Max Payne clone--lacking that game's style and acrobatic shot-dodge maneuvers. The multiplayer is functional, yet thoroughly unexciting. Even if you're a fan of the subject matter, you could certainly do better than 25 to Life.


Processor= 1.4GHz
RAM= 256MB
Graphics= 64MB

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Friday, June 1, 2012

Extreme Racers




Extreme Racers is a completely free racing game with fantastic graphics and a large variety of cars and tracks to play with. You can choose from several different car skins and the locations are refreshingly different.
Gentlemen...start your engines! Get behind the wheel of a stock car and push yourself to the limit in this blisteringly fast racecar challenge



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